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1

03.12.2014, 23:10

Arma 3 Epoch Changelogs

Epoch 0.2.5 Patch Changelog


[New] Custom single seater "Mosquito" Light helicopter.
[New] Consumables can now give the player multiple attributes on use.
[New] Honey can now be consumed and an empty jar is returned.
[New] Empty Food cooler added. To be used with food crafting.
[New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.
[New] 3 new Soda cans some with unique attributes.
[New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.
[New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.
[New] Camo version of female wetsuit.
[New] Female Ghillie Suits Tan, Light Green, Dark Green.
[New] SteamAPI support added for future features and VAC ban check system.
[New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.
[Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.
[Changed] Sledge Hammer damage increased 2x.
[Changed] Loot now spawns more readily.
[Changed] Loot table tweaks to increase building materials.
[Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.
[Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode.
[Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.
[Changed] Death trigger now spawns shark if player is killed at sea.
[Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).
[Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.
[Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized.
[Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads.
[Changed] Many performance and security changes server side.
[Changed] Vehicle save queue system for better performance.
[Changed] Seasonal items like Meeps and Halloween masks removed from loot tables.
[Fixed] UAV's are no longer static and now move like they are supposed to.
[Fixed] Fully disabled thermal equipment for all vehicles.
[Fixed] Geometry of walls changed to help reduce glitching.
[Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching.
[Fixed] Global setdamage event with Communication towers.
[Info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.
[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
[Known Issues] Moving a painted corrugated wall causes it to loose its color.
[WWS] SpuadPlay Videos @ YouTube

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2

03.12.2014, 23:13

0.2.5.1 Hotfix Changelog

[New] Control sound volume in-game with Ctrl plus - or +.
[Fixed] Issue that caused admin panel to bug out and close all dialogs.
[WWS] SpuadPlay Videos @ YouTube

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3

03.12.2014, 23:14

0.2.5.2 RC1 Changelog

[Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.
[Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.
[Added] Basic wild plant spawner: Poppy
[Added] New dynamic event object: Ferris Wheel
[Added] Antagonist chances moved to epochconfig.
[Added] Split server events from weather and added separate timers for each in epochconfig.
[Added] Direction labels added to teleport pads.
[Added] Epoch Story: Debug area is now Epoch Cloning facility.
[Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus.
[Added] Support for Krypto account access from classed ATM and phonebooth objects.
[Added] New loot objects: Tarp covered pallet and freezer chest.
[Added] Tree support for Bornholm.
[Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.
[Added] Further enhanced DLL logging.
[Added] Paint stripper & building parts pricing has been added to Traders.
[Updated] Further optimized sound system.
[Fixed] Better way to track dead state of player.
[Fixed] Losing group when logging out while dead.
[Fixed] Revive statistics were not persisting.
[Fixed] Optimize cleanup system for more stable server fps.
[Fixed] Removed doppleganger code for now, as it was not working as intended.
[Fixed] Epoch welcome message encoding issue and fixed Scroll bar.
[Fixed] Parachutes are now safe to use.
[Fixed] Increased the amount of thirst gained from Drinks/Sodas.
[Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats.
[Fixed] Bug in sound system with Cultist caused error that broke master loop.
[Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)
[Fixed] False script restriction kicks that happen when player destroy electric wire.
[WWS] SpuadPlay Videos @ YouTube

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Schloti1993« (19.12.2014, 20:07)


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