Sie sind nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: myDayZ.de - DayZ Forum (deutsch/english). Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

1

19.02.2015, 10:04

0.3 Rolling Changelog

http://epochmod.com/forum/index.php?%2Ft…ng-changelog%2F

Zitat

[Added] 3d interaction visuals to show you when an action is available.
[Added] New loot bias system with nestable tables and overall loot balance.
[Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).
[Added] Goldenseal plant can be consumed to reduce toxicity.
[Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.
[Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal.
[Added] Trader missions accessed with "Talk" on trader: Pikes Peak Express, Animal Control, Track a Raider, VIP Chauffeur.
[Added] Ability to eat raw foods but at the risk of toxicity.
[Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot.
[Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.
[Added] Keesha default character now has shoes.
[Added] Crafting of Rope from Hemp.
[Added] Harvest Sticks from a bush using a Hatchet.
[Added] Mining of Iron Ore and Rocks with sledgehammer.
[Added] Removal with refund of Base building items. Respects Jammer Owner and group.
[Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.
[Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.
[Added] New "Boss" Sapper variant with a larger bang.
[Added] Both Sapper variants put off toxic gas if killed without blowing up.
[Added] Player can now select gender after each death.
[Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.
[Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.
[Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.
[Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.
[Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.
[Added] Wood foundations can be crafted with 8x lumber.
[Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/
[Added] Base building objects now persist damage and armor increased substantially.
[Added] Suppress loot spawn within the range of a Frequency Jammer.
[Added] Blocked base building areas for Chernarus.
[Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)
[Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)
[Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)
[Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes.
[Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)
[Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar.
[Changed] Players are now sent to the lobby after dead, simply press ok to respawn.
[Changed] Can now sell and buy uniforms from traders.
[Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.
[Changed] Added chance to spawn Lockbox and Backpacks in lockers or wardrobes.
[Changed] Fireplace recipe changed to require 2 Rocks to make empty fireplace. Upgrade in place with 1 Wood Log to make a fire.
[Changed] Player names saved to a separate data set on player connect.
[Changed] Deathlog now logs distance and position.
[Changed] Sapper brain reworked.
[Changed] Display of personal Crypto balance when opening bank interface.
[Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.
[Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions.
[Changed] Improve Cleanup System on Server.
[Changed] Behavior changed on UAV troop support.
[Changed] Dog to glitch less, reduced whines and more chance to wander.
[Fixed] Pumpkin patches on Chernarus now payout proper loot.
[Fixed] Traders now only allow one vehicle per trade.
[Fixed] Alpha transparency issue with empty clone vats.
[Fixed] Attempt to prevent vehicle damage during server startup.
[Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup.
[Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)
[Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory.
[Fixed] Missing sounds on Ruger pistol and removed ability to use silencer.
[Fixed] Dupe fixes for backpacks, vests, uniforms.
[Fixed] Player revive did not work even after respawn.
[Fixed] zasleh1_proxy.p3d error with M4A3.
[Fixed] Prevent loot objects from spawning under the ground.
[Fixed] Group kick and mod options did not work.
[Fixed] Cleanup and removal of unneeded rpt debug logs.
[Fixed] Removed spoiler button in Welcome Screen.
[Fixed] Misspelling in debug monitor (crypto).
[Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).

Please note: Large scale testing should start in the next day or so with a full public release expected in about 2-3 weeks.

Es haben sich bereits 4 registrierte Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

m1nd, KalleK, fl0w, webhyperion

webhyperion

myDayZ Unterstützer

Beiträge: 638

Wohnort: Magdeburg

Beruf: Camper

Aktivitätspunkte: 3873

  • Nachricht senden

2

19.02.2015, 17:01

EIn paar highlights:

[Added] Removal with refund of Base building items. Respects Jammer Owner and group.
[Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.
[Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.
[Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)
[Fixed] Player revive did not work even after respawn.
[Fixed] Group kick and mod options did not work.

There’s a beast in every man and it stirs when you put a sword in his hand.


3

19.02.2015, 17:42

Sehe ich genauso. Die sind mir auch als die wichtigsten aufgefallen. =)

und natürlich die neue KI ist spannend..

[Added] New "Boss" Sapper variant with a larger bang.
[Added] Both Sapper variants put off toxic gas if killed without blowing up.
[Changed] Sapper brain reworked.


SwonVIP

Community Manager

Beiträge: 3 703

Wohnort: BaWü

Beruf: Wirtschaftsinformatiker (B.Sc. )

Aktivitätspunkte: 20608

  • Nachricht senden

4

19.02.2015, 17:46

Meine Highlights

Quellcode

1
2
3
4
5
[Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal.
[Added] Trader missions accessed with "Talk" on trader: Pikes Peak Express, Animal Control, Track a Raider, VIP Chauffeur.
[Added] Removal with refund of Base building items. Respects Jammer Owner and group.
[Added] New "Boss" Sapper variant with a larger bang.
[Added] Both Sapper variants put off toxic gas if killed without blowing up.


Wer benutzt Nahkampfwaffen?!!?!!

Quellcode

1
[Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.
myDayZ.de | Community & Abuse-Management | myDayZ Community-Hive - Gameserver - Wiki - F.A.Q. | like myDayZ on facebook & follow us on twitter

webhyperion

myDayZ Unterstützer

Beiträge: 638

Wohnort: Magdeburg

Beruf: Camper

Aktivitätspunkte: 3873

  • Nachricht senden

5

19.02.2015, 19:12

Wer benutzt Nahkampfwaffen?!!?!!
[Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.

EMS wenn ich mich recht erinnere, war mit der Axt nur nicht sehr erfolgreich. :D
There’s a beast in every man and it stirs when you put a sword in his hand.

6

24.02.2015, 12:29

Zitat

M107 sounds and accuracy has been fixed according to AWOL.


:thumbsup:

fehlt nur noch das etwas ungerechte verhältnis in punkto platzbedarf zwischen normalen und custom waffen!

source
"you hit like a vegetarian"
Arnie

7

27.02.2015, 05:22

0.3 Patch Epoch Torrent download

http://t.co/U7inZ7eeSn


Es haben sich bereits 2 registrierte Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

GrafzahlMD, oldeurope

9

11.03.2015, 22:05

Update

http://epochmod.com/forum/index.php?/top…gelog/?p=216405

Zitat


Updated:

[Added] Owner of a Frequency Jammer device can now remove and get full refund of Jammer kit.
[Added] Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials.
[Added] Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation soon)
[Added] Antagonists spawn system overhaul with spawn bias system. (Documentation soon)
[Changed] Crypto is now only tracked and stored via the server.
[Changed] Moved loot configs to epoch server settings pbo. (Documentation soon)
[Changed] Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled.
[Changed] Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer.

[Changed] Initial Sapper spawn distance increased.

[Fixed] UAV drone now spawns correctly at a distance so that it is longer audible on spawn.



Please Note: Next client files release version (RC2|0.3.0.1) will be very soon.

10

12.03.2015, 19:23


Es haben sich bereits 2 registrierte Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

Tokolosch, oldeurope

11

15.03.2015, 01:59

Der Platzbedarf wurde angepasst alle bisherigen custom Waffen verbrauchen nun soviel wie die gegenstücke der a3 waffen. in der momentanen TestVersion sind die Waffen L85 und SR-25 aber noch nicht angepasst verbrauchen also seeehhhrrr wenig platz.

[WWS] SpuadPlay Videos @ YouTube