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Saturday, December 8th 2012, 7:14pm

Another Taviana version makes its way into DayZCommander

With a DayZCommander Update a few days ago, support for DayZ Taviana was added. But why are there now two versions of DayZ Taviana you might ask. Well, due to was waiting with their release of Taviana some weeks, another Taviana project came up, named They have started with DayZ Taviana from scratch, but other than dayzland, they want to release the server files immediately.

We are currently running dayzland's version of Taviana on MYDAYZ#12 but will change to's version in the near feature. We will announce this in a separate post.

What has's Taviana Version to offer? The creators have summarized a few points.

Release Policy and Project Management

  • All required server files are released immediately along with any client updates.
  • Everyone, regardless of their chosen server setup, can run their own Taviana server.
  • We work with the Bliss team to bundle the server files inside Bliss for maximum ease of use.
  • We maintain this public facing project management portal as a singular place for reporting, tracking, and resolving issues.
  • We do not have designs on changing the core functionality of DayZ within the scope of releasing the map port. We intend to conform as much as possible to the existing DayZ Mod and Bliss core functionality. We do however have plans to make improvements that will be submitted directly to the DayZ and Bliss teams for their consideration and testing.
  • We won't endorse or advertise any company or private hive in the splash screen, web site or anywhere else.
  • We are careful to not take credit for the base map itself, which is the fine work of -Martin-.
  • You can refuel at any petrol station using the "Refuel" option in the action menu. Refueling is much slower than the built in ARMA refueling, so you exposed and vulnerable while doing it.
  • We're using the traditional DayZ player and helicopter crash spawn system, but we've tuned the placements. You can see spawn areas in this spawn map. Players spawn on the south of the main island, away from the crashed helicopters on the northern part of the island, to try to bring back some of the feel of Chernarus.
  • All the regular animals spawn.
  • We've exhaustively gone through all of the custom buildings in Taviana and added loot where it makes sense.
  • We've tested the loot table coordinates by forcing sample loot piles to appear in all possible positions while walking through the building to check them.
  • Barracks now have loot inside the enterable hallways, and behind the unenterable buildings. They are now worth a visit.
  • We've hidden loot spawns on top of some buildings and objects, including industrial loot on top of the large climbable tanks found in airports and industrial areas.
  • The standard humanity and skin system has been kept. Humanity continues to work properly especially where a single player profile is shared across maps other than Taviana.
  • There are no static, unenterable vehicles on the map that look like genuine vehicles.
  • We've tried to work around some of the current map release issues. For example, a burnt out Ural is placed over the invisible wall in the Sabina tunnel to prevent surprise collisions with it.
  • The C130J, unarmed HMMWV, and Ural Refueling trucks have been enabled. The class names are "C130J", "HMMWV", "HMMWV_DES_EP1", "UralRefuel_CDF", and "UralRefuel_INS".
  • The Mi17 helicopters and the armed RHIB are not enabled.
  • The server files included with Bliss come with a 300 vehicle spawn table, including the Little Bird, HMMWV's, refueling tricks and UH-1H's. By default, Bliss spawns a random subset of roughly 100 of these vehicles, and server administrators can use the standard Bliss method of adjusting vehicle spawn numbers.
  • There are wind chime sounds in some smaller towns for atmosphere.

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Thaddeus, phit, Starf1sh, iKingyx


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Sunday, December 9th 2012, 11:36pm

Seems like an awesome addition to an awesome map. :)

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